== How is MP3 built? == Most people with a little knowledge in MP3 files know that the sound is divided into smaller parts and compressed with a psycoacoustic model. This smaller pieces of the audio is then put into something called 'frames', which is a little datablock with a header. I'll focus on that header in this text. The header is 4 bytes, 32 bits, big and begins with something called sync. This sync is, at least according to the MPEG standard, 12 set bits in a row. Some add-on standards made later uses 11 set bits and one cleared bit. The sync is directly followed by a ID bit, indicating if the file is a MPEG-1 och MPEG-2 file. 0=MPEG-2 and 1=MPEG-1 The layer is defined with the two layers bits. They are oddly defined as [[BR]] || 0 0 || Not defined || ||0 1 || Layer III || ||1 0 || Layer II || ||1 1 || Layer I || [[BR]] With this information and the information in the bitrate field we can determine the bitrate of the audio (in kbit/s) according to this table. [[BR]] || Bitrate[[BR]]value || MPEG-1,[[BR]]layer I || MPEG-1,[[BR]]layer II || MPEG-1,[[BR]]layer III || MPEG-2,[[BR]]layer I || MPEG-2,[[BR]]layer II || MPEG-2,[[BR]]layer III || || 0 0 0 0 ||<-6> || || 0 0 0 1 || 32 || 32 || 32 || 32 || 32 || 8 || || 0 0 1 0 || 64 || 48 || 40 || 64 || 48 || 16 || || 0 0 1 1 || 96 || 56 || 48 || 96 || 56 || 24 || || 0 1 0 0 || 128 || 64 || 56 || 128 || 64 || 32 || || 0 1 0 1 || 160 || 80 || 64 || 160 || 80 || 64 || || 0 1 1 0 || 192 || 96 || 80 || 192 || 96 || 80 || || 0 1 1 1 || 224 || 112 || 96 || 224 || 112 || 56 || || 1 0 0 0 || 256 || 128 || 112 || 256 || 128 || 64 || || 1 0 0 1 || 288 || 160 || 128 || 288 || 160 || 128 || || 1 0 1 0 || 320 || 192 || 160 || 320 || 192 || 160 || || 1 0 1 1 || 352 || 224 || 192 || 352 || 224 || 112 || || 1 1 0 0 || 384 || 256 || 224 || 384 || 256 || 128 || || 1 1 0 1 || 416 || 320 || 256 || 416 || 320 || 256 || || 1 1 1 0 || 448 || 384 || 320 || 448 || 384 || 320 || || 1 1 1 1 ||<-6>||