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location: id3guide

Applies to: ID3v2.3 Table of Contents

Introduction

There are many people who enjoy .MP3 compressed music. The MP3 specification only defined the storage of musical data and did not provide the storage of metadata related to the musical composition; e.g., title, composer and artist, publisher, etc. The ID3 tag standard was created to remedy this need...

Rationale: Specifications are like grammar: they provide the rules of formatting data but few clues as to how to speak concisely and efficiently. The goal of this document is to answer the "Should I do..." and "Would doing X make it easier/faster/smaller..." type questions.

Audience: This document is geared toward programmers dealing directly with ID3v2.3 tags. There is a heavy slant towards writing tags correctly since decoding is relatively straightforward. You should familiarize yourself with the ID3v2 and related standards since this document refers to and uses the terminology from those documents.

Coverage: Although ID3v2 tags were created for use with MPEG Layer-3 audio streams, flexibility was a goal from the start. Even though much of this document refers to .MP3 files, the principles are generally applicable to other formats.

Use of this document

These are merely Guidelines and as such they are not part of the ID3v2 standard.

  1. If anything in this document contradicts the published ID3v2 standard, then the standard shall prevail. The ID3v2 standard always has the final word.
  2. These Guidelines are not binding on anyone (whereas the standard is binding, for obvious reasons.) This means you, as a programmer, should never assume anyone else will abide by these guidelines. A protocol designer once said:
    • "Be flexible in what you accept, but strict in what you write."

  3. Use your judgement and common sense.

What's new in ID3v2.3?

For starters, the naming convention changed. "ID3v2" now refers to the family of frame-based tagging methods which utilize the 10-byte header beginning with "ID3" followed by version information. "ID3v2.3.0" refers to the informal standard dated September 1998. The informal standard formerly known as "ID3v2" has been renamed to "ID3v2.2"

This document concentrates on ID3v2.3. The previous standard, ID3v2.2, is now obsolete.

A summary of the differences between ID3v2.3.0 and v2.2 is listed below. Section numbers match the ID3v2.3.0 Informal Standard.

Structural changes:

Clarifications:

New frames:

Deleted frames:

Programming Considerations

Padding

The use of padding and how much should be used has been a matter of debate ever since the first draft of ID3v2. (Take a look in the mailing list archives for arguments.)

Before making recommendations let's quantify the issue:

So in reality tags are tiny compared to the amount of audio data accompanying it. A few KB of padding will not increase the file size noticeably. Remember also the padding is required to be 0's, which means on a slow modem link the padding is compressed significantly.

There is but one reason to use padding: since ID3v2 tags are stored at the beginning of the file, it would be a major pain to rewrite the entire multi-megabyte file to add a 50-byte frame. Padding reserves space in advance.

The issue then is how much padding should be used.

James's recommendations:

Martin has a good idea: Add enough padding to round out the file to a full cluster. Obviously a minimum amount of padding has to be added to be useful, but beyond the minimum, everything up to the next cluster size will not occupy additional disk space. (Each operating system has its own terminology; Microsoft uses cluster, Apple uses allocation block. How files are stored on disk is beyond the scope of this document; consult an OS book and API reference for details.)

Here are some common cluster sizes:

Operating system
(file system type)

Disk size

< 256MB

up to 512MB

up to 1GB

up to 2GB

up to 8GB

up to 16GB

> 16GB

DOS & Windows 95
(FAT16)

4K

8K

16K

32K

N/A
(FAT16 can't handle drives > 4GB)

Win95 OSR2 & Win98
(FAT32)

N/A

4K

8K

16K or 32K

Windows NT
(NTFS)

0.5K to 64K
(0.5K to 4K clusters are most common)

MacOS pre-8.1
(HFS)

0.5K - 4K

4.5K - 8K

8.5K - 16K

16.5K - 32K

N/A
(HFS can't handle disks > 2GB)

MacOS 8.1 and later
(HFS+)

0.5K

1K

2K

Default is 4K; user-selectable up to 4K

CD-ROM, 650MB
(ISO 9660)

always 2K

DVD-ROM
(UDF)

always 2K

Advanced operating systems employ tricks to optimize disk space. For example, Novell NetWare 4 uses 64K disk blocks but can split a block into 0.5K pieces, thus creating the illusion of 512-byte blocks. UNIX file systems have their own methods to utilize disk space efficiently.

James's shortcut on choosing an appropriate cluster size: 2K (Nice even number, not too big, not too small)

Read-only media

Never assume a .MP3 file is writable unless the user is specifically editing the tag. MP3 files can be stored on read-only media such as a CD-ROM or a network share. If the user is editing the tag, it is an error if the file is write-protected because the user's changes cannot be saved. If a player is merely updating the playcounter or popularity-meter, it should not pop up a message complaining the file cannot be written to.

James: Include a visual cue to indicate whether the file is write-protected. For example, a small icon similar in size and color to the stereo indicator in WinAMP. A quick glance will determine whether certain settings will be saved.

"Insignificant" frames

"Insignificant" frames are small frames that don't necessarily have meaning when a ID3v2 tag is created. The issue is whether the tag editor should add these frames when they do not already exist.

For example, if Joe is adding tags to a fresh batch of .MP3 files, should the tag editor include a playcounter [PCNT] frame in the tag? The tag editor has no idea how many times the particular file has been played; unless Joe tells it otherwise, the editor has to create a [PCNT] frame with a count of 0.

There are two ways to look at this. On the one hand, the frame is so small it takes almost no effort to include it. Since there will usually be a few hundred bytes of padding, the ten bytes used by the counter frame is in a sense "free." A player will probably add it later anyway when the file is used.

On the other hand, if the frame is not holding useful information, why bother adding it? Padding, if used, effectively reserves space for these frames. Consider also the absence of a frame can be meaningful: the lack of a playcounter frame may indicate "I do not know how many times this piece has been played" as opposed to a count of 0, which indicates "This song has never been played."

These can be considered "insignificant" frames:

Martin: It is considered good manner to allow the user to disable writing of frames (s)he doesn't want. At least in an advanced menu in a hidden place. Perhaps the user doesn't want the TSI, TLE, TMT and MLL frame to be added automatically, even though it might be the default setting.

Preferred image formats

A question Martin gets often is why the ID3v2 document says "... PNG and JPEG picture format should be used..." Interoperability means it is almost guaranteed another ID3v2 tag/picture decoder can handle the PNG and JPEG formats. The chances a Macintosh application can display BMP files are slim; likewise, the complexities of EPS and TIFF are best left out.

Consider these other arguments favoring PNG and JPEG:

Martin: The freedom to use whatever format you like in the picture frame is of course a freedom under responsibility. Do you want to make cross platform tags? Do you want to avoid legal trouble, at least for the principle? If so, use PNG and JPEG.

Dirk: Applications may want to convert the incoming picture type to PNG or JPEG first, or failing that, at least inform the user that they should be using PNG or JPEG, but allow the user to override this if they insist on using, say, a PCX.

Multiple tags

Decoders should be prepared to handle multiple ID3v2 tags per stream. This is especially important for players/decoders wanting to handle netradio-type applications since the notion of distinct files may not apply.

Dirk: An easy way to achieve this would be to use a central 'frame dispatch' routine, kind of like a demultiplexer.

Unsynchronization

The ID3v2 standard states "The only purpose of the 'unsychronisation scheme' is to make the ID3v2 tag as compatible as possible with existing software [at the time the ID3v2.2 standard was drafted]" What are the implications?

  1. MP3 decoders, regardless of age, will not be affected by extraneous data (i.e., tags) that does not contain a MPEG sync sequence.
  2. There is minimal impact if a decoder does not recognize ID3v2 tags but encounters something with a sync sequence. At worst a click or pop will be heard at the beginning of the piece, as if some data corruption has occurred.
  3. New software is expected to take advantage of ID3v2. Unsynchronization is not necessary with ID3v2 compliant software.

(Software which does not behave according to items 1 and 2 above are categorically deemed "broken." Microsoft's Media Player is an example of such software.)

Martin: I believe that unsynchronization should be done as seldom as possible since it increases the size of the tag as well as the parsing time. In other words, I think unsynchronization should be turned off as default.

However, it is important to be able to undo unsynchronization when reading tags; otherwise unsynchronized tags will not be read correctly.

Pitfalls & General Advice

RTFM (details are important!)

When the ID3v2 document refers to another standard it is assumed that the implementor is familiar with that standard as well. When it says URL it does not mean 'www.buymusic.com', it means 'http://www.buymusic.com/' A "URL containing an e-mail address" must include the 'mailto:' qualifier. Those who at least take a quick look at the related standards will not make these kinds of mistakes.

If these details are so important, why aren't they spelled out in the ID3v2 standard? According to Martin, "There has been people who said to me, 'You must write these kind of things in the document, or else people will make these mistakes.' The latest ID3 v2.01 draft is only 74,657 bytes of pure text because I did not. Guess why there are references to the standards in the document!"

Compression before encryption

Encryption works by scrambling data to produce what amounts to random bits for an attacker. Data compression works by replacing or removing redundant information. It follows that the output of any decent crypto algorithm will not be compressible; therefore if you wish to use both compression and encryption, you must compress the data before encrypting it.

Compressing before encryption also affords better security, since predictable headers and such will be hidden by compression.

Remember: compression comes before encryption in the dictionary (at least in English) and that is how it should be in your application.

Validating user input

Never trust the input from the user to be sensible or formatted correctly. Is the ISRC a valid one? Does the month 13 exist? Could this piece of music be from disc 5 out of a 3 disc set?

Dirk: Personally, I think having input validation occur when the user signifies that the tag is "finished" is a good way of going about it, if only because I know I'll get half way through something and want to stop and do something else before I forget.

James: Extremely strict validation becomes restrictions on versatility and usability. An option to turn off or accept potentially invalid data can be included somewhere. For example, by default Microsoft Visual Basic checks for syntax errors as code is entered; however, users can disable that feature if they wish to delay syntax checking until compile time.

Things to watch out for (this is by no means an all-inclusive list):

Your application should never crash because the user does something stupid. Likewise, your application should not crash because of erroneous or malformed data in a tag. It is particularly important your application can recognize Unicode text frames and ignore them if the operating system or your program cannot handle Unicode.

Credits & Contributors

References

Copyright © 1998 James Lin and Merlin's Workshop.

The goal of this document is to provide hints on how to implement the ID3v2 standard(s) correctly and efficiently. Distribution of this document is unlimited as long as no changes are made to its content:

This document and translations of it may be copied and furnished to others, in any format or medium, provided no modifications are made to the content unless written permission has been obtained from the author.

This document is provided "AS IS" without warranty of any kind, either expressed or implied, including but not limited to, the implied warranties of merchantability and fitness for a particular purpose.

In no event unless required by applicable law will the author of this document be liable for damages, including any general, special, incidental or consequential damages arising out of the use or inability to use any information (including but not limited to loss or corruption of data or losses sustained by third parties), even if the author has been advised of the possibility of such damages.

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